Chapter 3: Rewards for Consecutive Kills.
Level suddenly increased to level 7, only one level away from level 8. Today, there is hope for upgrading the template, and Mo Hai has decided to accelerate the plan.
Adventurers who achieve a difficulty level of ten and complete consecutive kills will receive a reward of 600 experience points.
At the leveling spot on the edge of the abandoned mining area, there should already be players leveling up.
Three of us became warriors because of this reason, "Bailian Chenggang". In fact, after reaching level ten, only "Baolian Chenggang" remained as a warrior. "Fanhua Zhiying" and "Benliu Dao Hai" changed their professions.
In the early stages of game development, due to the lack of recovery methods, warriors with stronger attack power, not weak defense, and outstanding combat endurance have become the preferred profession for leveling up. The profession chosen by players upon entering the game is intended to provide them with a unique professional experience. After reaching level ten, players have one more opportunity to reselect their profession. Level ten is when the game truly begins.
Kill one adventurer, gain 50 experience points.
The third type is being resurrected by a priest. Depending on the type and level of the priest's resurrection skill, receiving a resurrection in place will result in a loss of less than 5% experience.
After unanimously deciding to keep it confidential, Bai Liancheng's expression turned serious as he said.
The players are not afraid of death. The number of players is almost endless. The bandit leader is just a level 10 elite, with much stronger attributes compared to the players. With Mo Hai's skills, he can unleash astonishing combat power. However, under the players' overwhelming tactics, no matter how formidable the bandit leader is, he will eventually be killed by the players.
连杀奖励 ... ... 这真是个意外的惊喜。
It is not easy to obtain the consecutive kill reward, as it requires killing players in quick succession to gain more experience. If the player is a ranged class, they will not be able to receive the consecutive kill reward.
Under normal circumstances, it is impossible for a thief lackey to achieve a triple kill like that in an instant. Low difficulty and long time interval kills may not yield much experience rewards.
To reach level 8 is a necessary condition for template upgrade. The required experience will not be low, and it is difficult for an ordinary minion-level monster to achieve, especially when killing level 3 monsters at level 7, the experience gained will be significantly reduced. It is very difficult to level up to level 8.
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This idea flashed through the minds of the three people, but was instantly rejected!
The second type is the resurrection of the soul to retrieve the corpse. After death, the soul resurrects and returns to the city. Within one hour, it can run back to the corpse, revive, and only lose 2% of experience.
In abandoned mining areas, there are only two types of ores that can be picked up, namely iron ore and dark iron ore. Players who have learned mining skills can mine more types of low-level ores.
Mo Hai did not expect that, after killing the three people of Bai Lian Cheng Gang in an instant, his level instantly increased by two levels.
The bandit leader is an elite template, and the module manager will be officially available for use soon.
Upon resurrection in the city, 10% of the experience required for the current level upgrade will be lost. If the experience drops below 1% of the current level, further death will result in a level decrease.
False skills should be coincidental, and the stumbling of the bandits by the stone is also a coincidence. The positions and blood volume of the three of us... so many coincidences. It seems that the death is a bit unjust, but it's not bad to learn a lesson before level ten. At least we won't make the same mistake in the future, and this time it's also considered an unexpected discovery.
That's true, those two henchmen could have easily taken them out at first.
Under normal circumstances, when a single skill is cast on a target, the skill is completed, and the attack will no longer have additional skill effects.
Condition two, skills do not solely rely on killing the target.
Killing players consecutively rewards a large amount of experience, beyond Mo Hai's expectations.
As long as Mohai is willing, the henchmen of the 6th robber don't have to die, but since the henchmen of the 6th robber can distribute experience points, Mohai can only let it die first.
Not bad, this is a secret that only the three of us can know!
Not bad. As for the end... it seems that the three of us were just unlucky. One of the bandits stumbled on a stone, causing his skill to miss and hit the three of us instead. The biggest problem was the skill of the bandit, which I remember was a single-target skill, but ended up having an area-of-effect. It can be preliminarily inferred that in the Origin game, under certain conditions, a single-target skill can also have an area-of-effect. We can try more in the future, and if our speculation is correct, it will be very beneficial for our early development.
As far as Mo Hai is concerned, the shadow of prosperity was once an assassin in the previous life, and when it flowed to the sea, it became a mage.
On the contrary, after the template upgrade, it becomes the BOSS, and the BOSS's intelligence has greatly improved, not weaker than the players at all, so there is no need to be overly concerned.
It is impossible to have consecutive skills. After careful recollection, I realized that the first skill was fake, just too similar, only in appearance. That strike did not possess the true power of a skill.
Most of the bosses and high-level NPCs in Origin can be described as cunning and treacherous.
Don't look at me. If those guys find out about this, we'll probably be laughed at. Only a fool would say such a thing! Bēn liú dào hǎi liǎn sè kǔ zhe liǎn shuō.
Three people were killed simultaneously. Even in past games, it was rare for even the most powerful bosses to achieve this. Not to mention a weak monster like a small fry. If those arrogant guys found out, their reputation would be ruined and they would become a laughing stock.
According to the players' leveling speed, on the first day of entering the game, players' levels are concentrated between level 3 and level 5. By the third day, the levels will increase to between level 8 and level 10. At that time, the level 10 bandit leader will become the target for players to hunt, and the bandit minions will be nothing but cannon fodder.
After a brief assessment, Mo Hai knew that this conjecture was probably not wrong.
Same type of ore can be stacked in a player's backpack, but in the backpack of a bandit minion, only one space is available to hold one piece of ore. They truly are the worst of the worst monsters.
Could it be that they were deceived by a lackey monster using false skills, and then killed by someone with superior techniques?
In the game "Origin", there are many skills, and the conditions for achieving group effects with different skills will vary. The conditions for achieving such effects are harsh, and even if the group effect is achieved, it only attacks one or two additional targets, which is far less effective than a group skill that can hit a large group at once. Therefore, many people, even if they know about it, will not bother wasting their time after a few unsuccessful attempts.
Mineral exploration is complete, next step is to level up to level 8.
There may not be a problem if he doesn't return, but Mo Hai doesn't want to stir up trouble.
This is impossible!
Mo Hai didn't pay much attention to it. This is just a system restriction that prevents the bandit leader from easily obtaining too many minerals at once through the bandit minions.
Condition one, after hitting the target with a skill, it is able to kill the target.
Pick up 5 ore blocks, and according to the settings, he should return.
So Mo Hai has little time left. He needs to upgrade his template as soon as possible and become the leader of the thieves, otherwise he won't be able to withstand the attacks from players after the third day.
The minions in the game are cannon fodder with no intelligence to speak of. Their behavior and logic patterns are fixed, and any abnormal situations easily attract the attention of the system.
Kill one adventurer, gain 50 experience points.
A mere level 10 elite, cannot leave the designated activity area without authorization from the system. Mo Hai must make some preparations in advance to deal with what comes next.
After recalling the leveling spots in the abandoned mining area, Mo Hai moved towards the direction of Gruham.
Although Mo Hai had seen many strange and rare equipment props in the game in the past five years, he was still very curious about the mod manager.
All three of them had changed from their bitter faces when they first revived, and now they all looked serious as they began to analyze the cause of death.
In simple terms, it means that after killing the first target, the skill can seamlessly attack the second target.
However, Mohai knows that now is actually a great opportunity to receive the reward for consecutive kills.
Shameful black history!
Summary of the cause of death. Three people found that there were too many coincidences in this death, but apart from coincidences, no other explanation can be found.
However, if Mohai knew the analysis of the three individuals, he would still greatly admire it.
The mysterious beauty NPC, unable to identify the name, the ultimate pursuit of all BOSS, this thing is shrouded in too much mystery.
Today's affairs must absolutely not be known by those individuals!
Below level 10, death does not result in experience loss. The chance of dropping equipment and items is also very low. In the game "Bai Lian Cheng Gang," there is no loss when three players die, so they can simply resurrect and return to the city.
It sounds simple, but it is actually very difficult to achieve. For example, a single skill like Mo Hai's instant killing of three people is extremely challenging. Those who have tried it know that the difficulty is immense, and the timing must be precise to avoid failure.
Grugham Respawn Point, the face that has been tempered is a bit dark.
The groundhog does not attack the bandits. Mo Hai has a clear impression of the abandoned mining area terrain. He killed three people who had undergone a hundred trials to become steel. It took him more than ten minutes to make a round in the abandoned mining area. He managed to fit 5 slots of his backpack with 4 pieces of ore, leaving one piece behind.
In the game "Origin", it is indeed feasible for single-target skills to have a group effect.
Killing an adventurer grants 50 experience points.
By simply using this ordinary melee attack skill, it can produce a group effect as long as two basic conditions are met.
The first type is to resurrect and return to the city.
Mo Hai is a little excited. After reaching level 8, he is just one step away from breaking free from the status of a lackey and becoming an elite-level mini boss.
Even if the game "Origin" is unique, a mere monster would not be so invincible.
This is an extremely advanced combat technique, known by few, and even fewer are able to use it in actual combat, because the conditions for its implementation are too demanding.
Level upgraded to level 6.
Action Log:
Not continuing to search for players to kill and level up, Mo Hai walked towards the coordinates of the ore produced in the abandoned mining area from his memory.
Okay, this is how it's going to be. Now let's analyze why it died.
So there are many warriors like the "Steel Forging" in the Knife Team now, and it's not difficult for Mo Hai to get the killing spree reward.
However, with the cooperation of the consecutive kill bonus, Mo Hai believes it will not take too much time.
Within the game, players have three choices after death.
Level upgraded to level 7.
However, after meeting certain stringent conditions, the skill effect can obtain additional duration.
In his previous life, he had contact with numerous NPCs and bosses. However, no one mentioned this matter. For those powerful NPCs and bosses, killing players was either a simple task or a reward that was either insignificant or difficult to obtain.